SEGA - definição. O que é SEGA. Significado, conceito
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O que (quem) é SEGA - definição

JAPANESE VIDEO GAME DEVELOPER AND PUBLISHER AND SUBSIDIARY OF SEGA SAMMY HOLDINGS
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  • alt=A Club Sega building
  • alt=A Dreamcast console
  • alt=A Sega Genesis Model 2
  • alt=A Master System console
  • alt=A Sega SG-1000 console
  • alt=A Sega Saturn console
  • Former logo
  • upright=1.8
  • A demo [[Dreamcast]] kiosk at the [[Finnish Museum of Games]] in [[Tampere]], [[Finland]], in 2017
  • Sega's headquarters in Shinagawa-ku, Tokyo, Japan
  • alt=Sega Sammy Holdings logo
  • alt=Diamond 3 Star slot machines
  • Tokyo Joypolis, the flagship Sega indoor theme park, in 1999
  • Larger ''[[Virtua Formula]]'' installation of ''Virtua Racing'' at the Sega VirtuaLand arcade in [[Luxor Las Vegas]], circa late 1993

SEGA         
<company, games> manufacturer of video game hardware and software. Usenet newsgroup: news:rec.games.video.sega. (1995-03-01)
Sega Ages         
SERIES OF SEGA VIDEO GAME COMPILATIONS
SEGA ages; Sega Classics Collection; AGES 2500; Sega Vintage Collection; Sega Ages 2500
is a series of video game ports, remakes, and compilations published by Sega. It consists of Sega arcade games and home console games, typically those for the Sega Genesis and Master System.
Sega Genesis/MegaDrive         
  • Wondermega
  • North American logo
  • The Japanese Mega Drive logo
  • level]], [[Green Hill Zone]]
  • Amstrad Mega PC
  • European Mega Drive [[mainboard]]
  • European/Australasian logo
  • The Arcade Power Stick
  • Pioneer LaserActive
  • Sega CDX
  • AtGames's Sega Firecore
  • Majesco's Genesis 3
  • Genesis six-button controller
  • Model 2 Genesis with 6-button controller
  • An edition of the original model of the Genesis, known as the Genesis III, was the model at the center of ''Sega v. Accolade'' for its incorporation of the Trademark Security System (TMSS).
  • Genesis II
  • 32X]] add-ons attached
  • Sega Power Base Converter on a Model 1 Genesis
  • fourth-gen]] console in Europe.
  • Genesis Nomad
  • The Mega Modem peripheral, which allowed access to the [[Sega Meganet]] service
  • TeraDrive
  • VRC MA-13 rating, as applied to ''Mortal Kombat'' for the Genesis
  • Wondermega 2
  • The graphics produced by the Sega Virtua Processor are comparable to those of Nintendo's [[Super FX]] chip.<ref name=SVP/>
FOURTH-GENERATION HOME VIDEO GAME CONSOLE DEVELOPED BY SEGA
Sega MegaDrive; MegaDrive; Sega Megadrive; Megadrive; Sega Mega Jet; SEGA Genesis; Blast Processing; Sega Multi-Mega; Sega cdx; Sega Mega LD; Multimega; Xeye; Gens (Emulator); Sega CDx; Power Base Converter; Sega Virtua Processor; Genesis does what Nintendon't; Sega Megadrive/Sega Genesis; Sega Genesis/Sega Megadrive; Genesis does what nintendon't; Sega CDX; Sega Activator; Sega Multi-mega; Sega Multimega; List of variations of the Sega Genesis; Variations of the Sega Mega Drive and Genesis; Sega does what Nintendon't; GENS; Sega Mega Drive/Genesis; Sega Mega Drive/Sega Genesis; Variations of the Sega Mega Drive/Sega Genesis; Blast processing; Saga Maga Drive; Sega Momad; Sega genisis; Sega Anser; Sega genesis; Blast processor; Sega Mega Mouse; Sega Multi-Mega/Sega CDX; Mega Mouse; Sega Mouse; Arcade Legends Sega Genesis; Sega Genesis II; Sega Mega Drive II; Sega Genesis 3; Sega Mega Drive III; Multi-Mega; Sega Mega Drive Handheld; Megadrive handheld; Megadrive Handheld; Sega megadrive; Sega Mega Drive; Gens/GS; SEGA Mega Drive; Sega WonderMega; Mega Drive/Genesis; Mega Drive; Sega 16-bit console; Sega Genesis or Mega Drive; Sega Genesis and Sega Mega Drive; Sega Genesis or Sega Mega Drive; Sega 16 bit console; Sega Genesis and Mega Drive; Sega Genesis/Megadrive; Sega Firecore; Firecore; Sega Mega Drive / Sega Genesis; Nintendon't; Genesis Does; Variations of the Sega Mega Drive; Variations of the Mega Drive; List of Variations of the Mega Drive; Sega Mega Drive and Genesis; List of variations of the Mega Drive; List of variations of Sega Genesis; List of variations of the Sega Genesis/ Mega Drive; Variations of the Sega Genesis and Mega Drive; X'Eye; Masami Ishikawa; メガドライブ; 수퍼알라딘보이; Genesis CDX; Sega Genesis CDX; Sega Genesis/Mega Drive; Sega MD; Variations of the Sega Genesis; Sega Genesis controller; Gens (emulator); SVP Chip; SVP chip; Mega Drive 2; MegaPlay; Megaplay; Sega Genesis / Mega Drive
<games> A games console made by SEGA. The Genesis used a Zilog Z80 for its sound generator. This made the Genesis compatible with Sega Master System games through a device called a "Power Base Converter" which basically shut down the Genesis/MegaDrive's 68000 CPU and made the Z80 the CPU. (2008-07-28)

Wikipédia

Sega

Sega Corporation is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed video game consoles.

Sega was founded by American businessmen Martin Bromley and Richard Stewart as Nihon Goraku Bussan on June 3, 1960. Shortly after, the company acquired the assets of its predecessor, Service Games of Japan. In 1965, it became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game, Periscope, in 1966. Sega was sold to Gulf and Western Industries in 1969. Following a downturn in the arcade business in the early 1980s, Sega began to develop video game consoles, starting with the SG-1000 and Master System, but struggled against competitors such as the Nintendo Entertainment System. In 1984, Sega executives David Rosen and Hayao Nakayama led a management buyout, with backing from CSK Corporation.

In 1988, Sega released the Sega Genesis console (known as the Mega Drive outside North America). The Genesis struggled against the competition in Japan, but found success overseas after the release of Sonic the Hedgehog in 1991 and briefly outsold its main competitor, the Super Nintendo Entertainment System, in the U.S. Later in the decade, Sega suffered several commercial failures such as the 32X, Saturn and Dreamcast consoles. In 2001, Sega stopped manufacturing consoles to become a third-party developer and publisher, and was acquired by Sammy Corporation in 2004. In the years since, Sega has been more profitable. Sega Holdings Co. Ltd. was established in 2015; Sega Corporation was renamed Sega Games Co., Ltd., and its arcade, entertainment and toy divisions separated into other companies. In 2020, Sega Games and Sega Interactive merged and were renamed Sega Corporation.

Sega has produced several multi-million-selling game franchises, including Sonic the Hedgehog, Total War, and Yakuza. Sonic, Sega's mascot, is internationally recognized. Sega is one of the world's most prolific arcade game producers, with long-running series such as Virtua Fighter and Initial D Arcade Stage. Its name and branding are used for affiliated companies that operate amusement arcades and produce other entertainment products, including Sega Toys; however, these are largely separate ventures. Sega is recognized for its video game consoles, creativity and innovations. In more recent years, it has been criticized for its business decisions and the quality of its creative output.

Exemplos do corpo de texto para SEGA
1. Ronald Sega, undersecretary of the Air Force, congratulated those who had worked with the missile system.
2. Sega sold the company on for $24million (12million) three years ago.
3. Sony already dominated the games market, having comprehensively crushed both previous leaders, Sega and Nintendo.
4. Sega makes games for the three major game consoles––Wii, Sony‘s PlayStation 3 and Microsoft‘s Xbox 360.
5. Sega Sammy has developed a computer game for people with Alzheimer‘s disease suggesting that the toy and game industry can find a way to adapt.